San Francisco Bay Spheres

Dare to dream of great things! Let us build magnificent structures, filled with purpose and reason.

I'm looking for:

  • 3D artist(s) to bring the vision to life.
  • Architect/Engineer to further design things out.

Please inquire if you can contribute to further development of this project.

View Bay Speres in 3D. (Might takea while to load depending on your connection.)

…Even I’ve been a victim of saying the Bay has no room for expansion.

But that is untrue.

All you have to do is think creatively.

Sure, you could build on top of an existing pier, but that’s already been done – what hasn’t been done is the following.

…And so in the most unlikely place,¬†at the perfect time – out of dire need – a radically new way of thinking is born in the Bay.

Basic ideas

  • Do not take up a lot of space, as most of the structure will be built above water.
  • Each sphere is a community of its own, providing everything necessary to be self-sustaining (schools, shops, theaters, parks, etc).
  • Extreme density per sq.ft. of land it's built on.
  • Accessible by water transport and land transport alike.
  • Every resident enjoys virtually unobstructed views of the Bay from oversized, private patios.
  • These will be green buildings full of vegetation and community gardens.
  • Energy would be harnessed via a vertical mega wind turbine and solar panels.

Basic design thinking

  • Earthquake-resistant design.
  • Center column contains numerous elevators and hubs.
  • Each one of the four self-leveling, suspension support structures could also house elevators, increasing the number of entry points for convenience and safety.
  • Each sphere could raise or lower itself to accommodate the rise/fall of sea level.
  • Smallest sphere has 32 oversized floors.
  • Each floor has capacity for at least 32 lofts.
  • Each small sphere can house at minimum 1,024 families (a very modest estimate).
  • Contrary to popular belief, such a structure would not obstruct the view from the ground of the surrounding area, as majority of mass would be positioned higher up in the sky, where humans do not normally look.
  • More testing needs to be done in the shadow simulation department, however I'm confident that the impact would be outweighed by the 'pros' of having such a community.

Conceptual designs

Get in touch with me if you can contribute to this project.